Gamification in Adolescent Learning: Enhancing Critical Thinking through Digital Learning Platforms. International Proceeding of Innovative Science and Transdisciplinary Studies, [S. l.], v. 6, n. 1, p. 106–116, 2025. Disponível em: https://ipistrans.lppmi.or.id/index.php/proceeding/article/view/14. Acesso em: 29 dec. 2025.